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Mortal kombat 11 review
Mortal kombat 11 review







mortal kombat 11 review

Unlike Injustice 2, where the gear you collected had both a function and unique appearance, MK11 splits things between purely cosmetic skins and functional gear. Each of Mortal Kombat 11’s 24 fighters (25 if you get pre-order character Shao Kahn) can be tinkered with extensively, but I never felt particularly drawn to it. Once you gobble up Story mode, you’ll likely move on to character Kustomization, or at least that’s what NetherRealm would like you to do. The game’s score and voice acting is also very good (a few clunky line readings from new Sonya Blade actress Ronda Rousey aside). This is a fun comic-book-style crossover tale (NetherRealm has learned a lot doing the Injustice games) and the writing is, dare I say it, kinda clever? Also, how weird is it that Mortal Kombat now has some of the most impressive cutscenes in all of gaming? This is a great-looking game, featuring some fantastic character models and facial animations. Some long-mistreated characters like Liu Kang get some redemption in what feels like a bit of a mea culpa by NetherRealm, and we even get a sort of sweet, sort of weird love triangle between Sonya Blade, Johnny Cage, and Johnny’s obnoxious younger self. None of the time-travel details make much sense if you think about them for more than a minute (this type of stuff never does), but if you can ignore that, this is a nice tribute to Mortal Kombat history.

mortal kombat 11 review

Related Story Francesco De Meo MultiVersus Tier List – The Strongest of the MultiVerse This, of course, leads to all sorts of shenanigans, as the current mostly-middle-aged MK cast come face-to-face with their younger counterparts and the Lin Kuei, Shaolin monks, and various NetherRealm factions vie for power. It turns out everything that’s happened thus far in the Mortal Kombat games has been secretly manipulated by an evil time lord named Kronika, but Raiden’s meddling has become too much for her to tolerate, so she’s decided to reboot time and erase the thunder god in one fell swoop. Once you get a handle on the basics, the first thing you’ll probably jump into is Story mode, which plunges into full-on time-travel craziness this time around. This is an admirably accessible bit of blood sport. The game also offers up an impressively deep tutorial that can get pretty much anybody started on their path to becoming a Mortal Kombat master. Combos, special strengths and weakness, situational strategies – it can be a lot to take in, but if you just want to throw fireballs and bicycle kicks with Liu Kang, you can do that too, as Mortal Kombat 11 has a wide range of difficulty options. But not all the changes are entirely successful – the new Fatal Blows (essentially the MK version of Injustice 2’s Super Moves) are impressive, but they interrupt the flow of matches and eventually get tiresome once you’ve seen them 100 times.īeyond the fundamentals, there’s a ton of complex stuff for hardcore competitive types to chew over. The result is a game that’s a touch slower than some previous entries in the series, but, ultimately, more varied. It feels like NetherRealm wants players to use a wider array of special moves and techniques, rather than sticking to the same old reliable strategies. Your Offense Meter charges can be used to power up your specials, while your Defense Meter is depleted when you use specific defensive moves (combo-interrupting Breakers have got the boot this time around). The Super Meter from earlier MK games has been split into separate shorter Offense and Defense meters, discouraging players from leaning too heavily in either direction. Running has been axed, and lengthy, strung-together combos have been dialed back in favor of shorter attack chains and mixing up your specials. That said, a few significant tweaks have been made. No thumb-blistering half-circle special moves here. This is Mortal Kombat as you know it, which is to say, only four attack buttons (back punch/kick and front punch/kick) and forgiving, easy-to-remember special attack inputs. A fighting game is nothing without good base mechanics and Mortal Kombat 11 is built on a rock-solid foundation.









Mortal kombat 11 review